Getting Down and Dirty with XMP and AS3

One of the best ways to get started using XMP is to take a look at how Adobe is using it to embed speech-to-text data inside video files using Adobe Premiere.

As Flash Platform devs, the easiest way to get access to the XMP data in a video file created by Adobe Premiere is to make sure you handle the onXMPData callback that NetStream fires (Flash Player 10 only). One way to do this is by extending NetStream and adding a callback handler method that looks like this:

// callback handler inside a NetStream subclass dispatches a custom event that  
// forwards the xmp data found in the callback handler
public function onXMPData( info:Object ):void
{
	dispatchEvent( new XMPEvent( XMPEvent.XMP_STRING, info.data, true ) ); 
}

Next you need to make sure you’re listening for the XMPEvent, then load the MPEG-4 AVC / F4V / FLV media:

// pseudo code
var video:NetStream = new NetStream( connection );
video.addEventListener( XMPEvent.XMP_STRING, xmpHandler, false, 0, true );
video.play( "h264_captions.f4v" );

Now its time to see what XMP looks like. We’ll use the AS3 XMP library that Adobe has up on labs:

private function xmpHandler( e:XMPEvent ):void
{
	// XMPMeta is root data structure for xmp data. Pass in the xmp data
	// we received from the NetStream callback
	var xmp:XMPMeta = new XMPMeta( e.xmp );
 
	 var xml:XML = xmp.serializeToXML();
	 trace( xml.toXMLString() );
}

The output of the previous trace should look something like this (full example xml available here):

XMP sample

As you can see in the example above the much of the XMP information is stored in the Adobe Dynamic Media schema that uses the xmpDM namespace.

xmpDM cust XMP namespace

XMP itself builds on top of another metadata framework called RDF (Rich Description Framework). You can think of RDF as the raw building blocks or data structures necessary to generically describe data.

XMP uses RDF

The gigantic mess of RDF and XMP namespace elements that need to be mixed and matched can be overwhelming, but keep yer cool–Adobe’s AS3 XMP library makes it relatively simple to parse, modify or create XMP metadata.

First off let’s come to a basic understanding of the core RDF elements used in XMP:

  • Description – the basic data structure of RDF, this sucka holds just about anything.
  • Bag – an array structure. I just think of these as unordered all purposes arrays.
  • Seq – an array structure that’s ordinal by nature.
  • li – an item. If yer a Bag or Seq and aren’t just an empty vessel then plenty of these will be present.

Luckily, Adobe’s AS3 XMP library has a similar ActionScript object data model:

  • XMPStruct – the core data structure of XMP.
  • XMPArray – there are bag and seq flavors, but for the most part these are implicitly derived.

Let’s take a look at the speech-to-text data again and see if we can piece together some of the details.

Describing speech to text XMP data types

Now lets see how we could use this information to parse the XMP data and extract values:

private function xmpHandler( e:XMPEvent ):void
{
    var xmp:XMPMeta = new XMPMeta( e.xmp );
    // define a namespace that will allow us to "dot down" into the data
    // the XMP lib provides constants for many of the common XMP schemas
    var xmpDM:Namespace = XMPConst.xmpDM; 
 
    // "Tracks" is a Bag array containing XMPStruct types.
    // Let's take a look at how we can parse out the values in
    // first XMPStruct. NOTE: All XMP arrays start at 1 rather than 0.
    var track1:XMPStruct = xmp.xmpDM::Tracks[1];
    trace( track1.xmpDM::trackName );
    trace( track1.xmpDM::frameRate );
 
    // the second struct contains the array of speech-to-text
    // markers that we're interested in.
    var track2:XMPStruct = xmp.xmpDM::Tracks[2];
    var markers:XMPArray = track2.xmpDM::markers;
    var item:XMPStruct;
 
    for ( var i:int = 1; i < markers.length + 1; i++ )
    {
        item = markers[i]; //  a reference to the current marker of type XMPStruct
 
        // now we can simply look at all of the property values for each 
        // item in the array
        trace( "startTime: " + item.xmpDM::startTime );
        trace( "duration: " + item.xmpDM::duration );
        trace( "name: " + item.xmpDM::name );
        trace( "speaker: " + item.xmpDM::speaker );
        trace( "probability: " + item.xmpDM::probability + "\n");
    }
}

Ok, so that wasn’t too bad was it? Armed with some basic RDF knowledge, the Adobe AS3 XMP lib actually makes it pretty easy to parse out any XMP metadata you’re likely to run into. But we can do better than that, right? Let’s use the XMP lib and our reverse engineered knowledge of the Adobe XMP Dynamic Media schema to create some XMP marker data from scratch.

private function createXMPMarkers():void
{
    // create an xmp object and create a namespace for the Adobe DynamicMedia schema
    var xmp:XMPMeta = new XMPMeta();
    var xmpDM:Namespace = XMPConst.xmpDM;
 
    // create some markers and set some properties
    var item1:XMPStruct = new XMPStruct();
    item1.xmpDM::name = "XMP Standard Schemas";
    item1.xmpDM::startTime = 0;
    item1.xmpDM::duration = 15000;
    item1.xmpDM::type = "Chapter";
 
    var item2:XMPStruct = new XMPStruct();
    item2.xmpDM::name = "Dublin Core schema";
    item2.xmpDM::startTime = 0;
    item2.xmpDM::duration = 9999;
    item2.xmpDM::type = "Index";
 
    var item3:XMPStruct = new XMPStruct();
    item3.xmpDM::name = "XMP Dynamic Media schema";
    item3.xmpDM::startTime = 10000;
    item3.xmpDM::duration = 5000;
    item3.xmpDM::type = "Index";
 
    var item4:XMPStruct = new XMPStruct();
    item4.xmpDM::name = "Specialized Schema";
    item4.xmpDM::startTime = 15001;
    item4.xmpDM::duration = 50000;
    item4.xmpDM::type = "Chapter";
 
    // create an sequenced array to hold all of the markers
    var markers:XMPArray = XMPArray.newSeq();
    markers.append( item1 );
    markers.append( item2 );
    markers.append( item3 );
    markers.append( item4 );
 
    //Create Tracks Struct
    var tracks:XMPStruct = new XMPStruct();
    tracks.xmpDM::trackName = "TOC Markers";
    tracks.xmpDM::markers = markers;
 
    // Add the "Tracks" property to the xmp object and set its value equal to the track variable.
    xmp.xmpDM::Tracks[1] = tracks;
 
    var xml:XML = xmp.serializeToXML();
    trace( xml.toXMLString() );
}

That’s it for now kids – y’all should be XMP parsing and generating machines by now. Look for an upcoming tutorial on creating and using custom XMP schemas / namespaces to store application specific metadata in your media files.



3 Responses to “ “Getting Down and Dirty with XMP and AS3”

  1. Well done Brooks! Thanks for checking out the XMP SDK! Any feedback most welcome.

  2. Fabian Wießner says:

    Thanks for this article. But I’ve got one problem. I want do add some new properties to the XMP. With the following lines I can add a new property with a custom namespace.

    var ns:Namespace = new Namespace(“http://example.org”);
    xmp.ns::myNewProperty = “MyNewPropertyValue”;

    But now I have all my new property names as strings in an array and I don’t know how to use these strings as a new property name.
    BTW this construct for adding new properties looks a little bit weired but the class XMPMeta has no mehtod like addProperty or sth. like that.

  3. Roman says:

    Hello.
    Thanks a lot for your post.

    But I ‘d like to ask you to give me a hint.
    I’m trying to parse the swf’s metadata.
    Which looks like this:

    application/x-shockwave-flash
    Adobe Flex 3 Application
    http://www.adobe.com/products/flex
    unknown
    unknown
    EN
    Jan 29, 2010

    I just need to get the element value.

    I was using your tutorial — but it just doesn’t work for me. Always returning null.

    Could you please help me? Thanks a lot in advance.

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