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	<title>Comments on: Pixel Bender + Video = Killer Runtime Effects</title>
	<atom:link href="http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/</link>
	<description>This is the blog of Brooks Andrus. Here, at irregular intervals, you may find digital noise centered around the activities of an early 21st century technologist. I work for TechSmith Corporation, but this web space and the views found on it are entirely my own.</description>
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		<title>By: Mariano Schlette</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-52605</link>
		<dc:creator>Mariano Schlette</dc:creator>
		<pubDate>Sun, 23 Oct 2011 00:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-52605</guid>
		<description>http://www.hushrecords.com/?p=639</description>
		<content:encoded><![CDATA[<p><a href="http://www.hushrecords.com/?p=639" rel="nofollow">http://www.hushrecords.com/?p=639</a></p>
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		<title>By: Polaco</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-52578</link>
		<dc:creator>Polaco</dc:creator>
		<pubDate>Fri, 16 Sep 2011 18:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-52578</guid>
		<description>Great demo! That&#039;s why I love FlashPlayer!</description>
		<content:encoded><![CDATA[<p>Great demo! That&#8217;s why I love FlashPlayer!</p>
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		<title>By: BongoClown</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-52474</link>
		<dc:creator>BongoClown</dc:creator>
		<pubDate>Fri, 11 Feb 2011 20:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-52474</guid>
		<description>Where can I find the random pixelation script? I tried googling &quot;random pixelation&quot; and pixel bender but to no avail.</description>
		<content:encoded><![CDATA[<p>Where can I find the random pixelation script? I tried googling &#8220;random pixelation&#8221; and pixel bender but to no avail.</p>
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		<title>By: Brooks</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-50387</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Wed, 21 Apr 2010 19:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-50387</guid>
		<description>@Scuty / Howdy - I definitely don&#039;t have a problem sharing my code, but in this case the Pixel Bender kernels are not my code and I just don&#039;t have the time to gather permissions from all of the various authors. When I get a chance I&#039;ll gather up the compiled kernels and drop a link here--hopefully that doesn&#039;t put me at odds with the authors of the kernels).</description>
		<content:encoded><![CDATA[<p>@Scuty / Howdy &#8211; I definitely don&#8217;t have a problem sharing my code, but in this case the Pixel Bender kernels are not my code and I just don&#8217;t have the time to gather permissions from all of the various authors. When I get a chance I&#8217;ll gather up the compiled kernels and drop a link here&#8211;hopefully that doesn&#8217;t put me at odds with the authors of the kernels).</p>
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		<title>By: Howdy</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-50375</link>
		<dc:creator>Howdy</dc:creator>
		<pubDate>Mon, 05 Apr 2010 02:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-50375</guid>
		<description>It would indeed be great if you&#039;d share your code, as it&#039;s a hassle wading through pixel benders only to find that they&#039;re broken, no preview is available, they don&#039;t compile, or whatever.  Having a bunch of them that are labeled, preview-able and  known to work would be really useful.

So we don&#039;t really need the source for your media player, but a zip of the filters you used would prevent a lot of hunting around on the net.  Hope you&#039;ll do it!  Thanks...</description>
		<content:encoded><![CDATA[<p>It would indeed be great if you&#8217;d share your code, as it&#8217;s a hassle wading through pixel benders only to find that they&#8217;re broken, no preview is available, they don&#8217;t compile, or whatever.  Having a bunch of them that are labeled, preview-able and  known to work would be really useful.</p>
<p>So we don&#8217;t really need the source for your media player, but a zip of the filters you used would prevent a lot of hunting around on the net.  Hope you&#8217;ll do it!  Thanks&#8230;</p>
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		<title>By: scuty</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-50363</link>
		<dc:creator>scuty</dc:creator>
		<pubDate>Wed, 24 Mar 2010 19:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-50363</guid>
		<description>Hi!

Just wandering if you want to share your code?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Just wandering if you want to share your code?</p>
<p>Thanks.</p>
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		<title>By: Brooks</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49860</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Fri, 24 Apr 2009 17:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49860</guid>
		<description>@Andy - a link to the source can be found here:

http://www.flickr.com/photos/pixelero/2179760121/

If I remember correctly I had to tweak the filter a bit to get it to compile (it was written for the Hydra beta).</description>
		<content:encoded><![CDATA[<p>@Andy &#8211; a link to the source can be found here:</p>
<p><a href="http://www.flickr.com/photos/pixelero/2179760121/" rel="nofollow">http://www.flickr.com/photos/pixelero/2179760121/</a></p>
<p>If I remember correctly I had to tweak the filter a bit to get it to compile (it was written for the Hydra beta).</p>
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		<title>By: Andy</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49856</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 23 Apr 2009 12:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49856</guid>
		<description>can you please tell me we the TV pixelator filter is from. I had a look at all the sites you listed but didn&#039;t see it. Sorry if I missed it.</description>
		<content:encoded><![CDATA[<p>can you please tell me we the TV pixelator filter is from. I had a look at all the sites you listed but didn&#8217;t see it. Sorry if I missed it.</p>
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		<title>By: Brooks</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49701</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49701</guid>
		<description>@Jey - the lightbeam filter was built by Petri Leskinen. He&#039;s posted a number of filters on the exchange and on hist flickr stream:

http://www.flickr.com/photos/pixelero/sets/72157603676008625/

If you chase the links on his flickr stream you&#039;ll eventually find this link to the source:

http://labs.adobe.com/wiki/index.php/Lightbeam_hydra

He&#039;s got some killer filters, but quite a few need to be tweaked to get them to compile with the release build of Pixel Bender.</description>
		<content:encoded><![CDATA[<p>@Jey &#8211; the lightbeam filter was built by Petri Leskinen. He&#8217;s posted a number of filters on the exchange and on hist flickr stream:</p>
<p><a href="http://www.flickr.com/photos/pixelero/sets/72157603676008625/" rel="nofollow">http://www.flickr.com/photos/pixelero/sets/72157603676008625/</a></p>
<p>If you chase the links on his flickr stream you&#8217;ll eventually find this link to the source:</p>
<p><a href="http://labs.adobe.com/wiki/index.php/Lightbeam_hydra" rel="nofollow">http://labs.adobe.com/wiki/index.php/Lightbeam_hydra</a></p>
<p>He&#8217;s got some killer filters, but quite a few need to be tweaked to get them to compile with the release build of Pixel Bender.</p>
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		<title>By: Jey</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49700</link>
		<dc:creator>Jey</dc:creator>
		<pubDate>Mon, 23 Feb 2009 12:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49700</guid>
		<description>Nice demo thanks!
where have you found the &quot;light beams&quot; filter, it&#039;s very cool!</description>
		<content:encoded><![CDATA[<p>Nice demo thanks!<br />
where have you found the &#8220;light beams&#8221; filter, it&#8217;s very cool!</p>
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		<title>By: Pixel Bender: HexCells &#171; Pixelero</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49607</link>
		<dc:creator>Pixel Bender: HexCells &#171; Pixelero</dc:creator>
		<pubDate>Thu, 05 Feb 2009 08:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49607</guid>
		<description>[...] : Brooks Andrus has a pb-demo showing plenty of pb-filters collected around the net, including [...]</description>
		<content:encoded><![CDATA[<p>[...] : Brooks Andrus has a pb-demo showing plenty of pb-filters collected around the net, including [...]</p>
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		<title>By: New Pixel Bender bits &#124; Photographer Mentors</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49552</link>
		<dc:creator>New Pixel Bender bits &#124; Photographer Mentors</dc:creator>
		<pubDate>Mon, 26 Jan 2009 18:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49552</guid>
		<description>[...] Andrus shows off the performance of Pixel Bender in Flash Player 10, letting you choose from a set of filters to run on video in real [...]</description>
		<content:encoded><![CDATA[<p>[...] Andrus shows off the performance of Pixel Bender in Flash Player 10, letting you choose from a set of filters to run on video in real [...]</p>
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		<title>By: 5566</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49509</link>
		<dc:creator>5566</dc:creator>
		<pubDate>Thu, 22 Jan 2009 04:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49509</guid>
		<description>Very interesting question about how we are going to use it. One thing I know is the scale line effect can definitely be used for playing full screen video. It greatly increases the video quality, in a cheating way. 

Let&#039;s wait for some genius to find out how to use some other in a genius way, then we just need to kick ourselves &quot;why didn&#039;t I think of it in that way?&quot;</description>
		<content:encoded><![CDATA[<p>Very interesting question about how we are going to use it. One thing I know is the scale line effect can definitely be used for playing full screen video. It greatly increases the video quality, in a cheating way. </p>
<p>Let&#8217;s wait for some genius to find out how to use some other in a genius way, then we just need to kick ourselves &#8220;why didn&#8217;t I think of it in that way?&#8221;</p>
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		<title>By: Flo</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49485</link>
		<dc:creator>Flo</dc:creator>
		<pubDate>Mon, 19 Jan 2009 23:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49485</guid>
		<description>Here&#039;s a real time color keying effect made with Pixel Bender. Just click on &quot;demo&quot; to see the example.

http://www.video-flash.de/index/flash-player-10-pixel-bender-realtime-color-keying/
(German)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a real time color keying effect made with Pixel Bender. Just click on &#8220;demo&#8221; to see the example.</p>
<p><a href="http://www.video-flash.de/index/flash-player-10-pixel-bender-realtime-color-keying/" rel="nofollow">http://www.video-flash.de/index/flash-player-10-pixel-bender-realtime-color-keying/</a><br />
(German)</p>
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		<title>By: Alan Dennis</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49482</link>
		<dc:creator>Alan Dennis</dc:creator>
		<pubDate>Mon, 19 Jan 2009 22:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49482</guid>
		<description>Awesome stuff. I particularly like the tube vision and focusing linear blur, since they have definite useful functionality imo. 

I&#039;m sure someone will answer that 10k question. There&#039;s always creative uses for things that seem gratuitous at first. And when the tech demos are shown, people groan because they think it&#039;s gonna be 1995 with the scrolling marquee and flashing text all over again. But then someone strolls in months later and creates something absolutely badass with the effects everyone laughed about, then people start to copy that brilliant person, then standards are created.

People raised eyebrows at all the pixel shaders and 3d effects that WPF can do, for instance, but then some people created absolutely badass and unquestionably useful UI effects with them and the laughter subsided.</description>
		<content:encoded><![CDATA[<p>Awesome stuff. I particularly like the tube vision and focusing linear blur, since they have definite useful functionality imo. </p>
<p>I&#8217;m sure someone will answer that 10k question. There&#8217;s always creative uses for things that seem gratuitous at first. And when the tech demos are shown, people groan because they think it&#8217;s gonna be 1995 with the scrolling marquee and flashing text all over again. But then someone strolls in months later and creates something absolutely badass with the effects everyone laughed about, then people start to copy that brilliant person, then standards are created.</p>
<p>People raised eyebrows at all the pixel shaders and 3d effects that WPF can do, for instance, but then some people created absolutely badass and unquestionably useful UI effects with them and the laughter subsided.</p>
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		<title>By: Travis Stoliker</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49480</link>
		<dc:creator>Travis Stoliker</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49480</guid>
		<description>Wow, that&#039;s pretty amazing. I like the &quot;Hex&quot; one a lot</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s pretty amazing. I like the &#8220;Hex&#8221; one a lot</p>
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		<title>By: Brooks</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49479</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Mon, 19 Jan 2009 20:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49479</guid>
		<description>@James -God point.  Performance is definitely an issue and I wouldn&#039;t recommend just applying wholesale effects during the entirety of video. I could see, short transitions (pre-roll, post-roll) with filters that have been optimized. It also seems like you could do some very fun stuff with interactions (roll overs, etc.) and thumbnails.

Hopefully round 2 of pixel bender will see the processing offloaded to the GPU whenever possible.

Brooks</description>
		<content:encoded><![CDATA[<p>@James -God point.  Performance is definitely an issue and I wouldn&#8217;t recommend just applying wholesale effects during the entirety of video. I could see, short transitions (pre-roll, post-roll) with filters that have been optimized. It also seems like you could do some very fun stuff with interactions (roll overs, etc.) and thumbnails.</p>
<p>Hopefully round 2 of pixel bender will see the processing offloaded to the GPU whenever possible.</p>
<p>Brooks</p>
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		<title>By: James Polanco</title>
		<link>http://www.brooksandrus.com/blog/2009/01/19/pixel-bender-effects-video-killer-runtime-effects/comment-page-1/#comment-49478</link>
		<dc:creator>James Polanco</dc:creator>
		<pubDate>Mon, 19 Jan 2009 19:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.brooksandrus.com/blog/?p=708#comment-49478</guid>
		<description>Brooks, nice demo showing off all the current effects.

One of the challenges with the real-time BixelBender effects and video is the overall processor load.  For me, it was no issue because I am sitting on a 8-core box, but even then I watched the load jump to nearly 18% across all cores.  Imagine trying to deploy an app to a large audience and how the user experience would be.  Probably not pretty.

What I do see is some interesting prospects for media creation and real-time editing solutions.  One could be an AIR app that allows people to edit video, apply filters and transitions and then export the FLV (or AfterEffects.com).  Another example would be for VJs, who want to apply real-time mixing for shows and/or installations.  For them, they understand that the system will put a load on their box... much smaller and controlled market.

As machines get more powerful, I can see this in more populace based applications but for now I feel the cost may outweigh the benefit of just rendering the effect and distributing the results.</description>
		<content:encoded><![CDATA[<p>Brooks, nice demo showing off all the current effects.</p>
<p>One of the challenges with the real-time BixelBender effects and video is the overall processor load.  For me, it was no issue because I am sitting on a 8-core box, but even then I watched the load jump to nearly 18% across all cores.  Imagine trying to deploy an app to a large audience and how the user experience would be.  Probably not pretty.</p>
<p>What I do see is some interesting prospects for media creation and real-time editing solutions.  One could be an AIR app that allows people to edit video, apply filters and transitions and then export the FLV (or AfterEffects.com).  Another example would be for VJs, who want to apply real-time mixing for shows and/or installations.  For them, they understand that the system will put a load on their box&#8230; much smaller and controlled market.</p>
<p>As machines get more powerful, I can see this in more populace based applications but for now I feel the cost may outweigh the benefit of just rendering the effect and distributing the results.</p>
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